Half life 1 hd texture pack4/21/2024 However, not just a simple improved model pack but also bonus enhancements such as menu music, improved quality image, fixed maps and proper Half Life OST for Blue Shift (directly from the Dreamcast version). I’d rather you did NOT re-host this elsewhere.Hello ladies and gentleman from Moddb! I'm here again to release the "High Definition 2 Pack"! What is it? It's a full replacement models for Half Life, Opposing Force and Blue Shift exclusively for Steam, which consists enhanced models made by some of the good ol' authors in the Half Life community. Leave a notice in the comment section of this file on expressing that you are using it. You can use this in a mod you are working on. The pack was made to fit vanilla half life and not mods. These can be used in preexisting mods and for the most part will work. Any issues take a picture and PM me and I’ll try to address it. These are issues in vanilla HL2 maps themselves. Also there are a few misaligned textures and where two textures sit side by side, one is a tad darker than the other. So you might see the exact same texture next to itself, one looks fine while the other does not. As these are HD, a lot of the textures are 2048x2048 while some are bigger. I’m not a maper but from what I can tell, in some instances the game is expecting to work with a specific size (512x512) texture. So you favorite barrels “B” texture pack will load and the barrels in this will not. The game loads the custom file in alphabetical order. This should not interfere with other texture packs. I used a lot of FF style overlays on 90% of the textures to enhance detail. I tried my best to not have too much repetition in textures. I also made half dozen or so new FF style overlays and edited a few of FF’s overlays. I also went through every VMT to try and make sure all the settings are correct.ĭecals and overlay ARE part of this pack as well as the FF folder. I used them elsewhere that I thought they would fit. I started with the main files from the game and only replaced those files.Īny files that were made special, like the cinematic textures were removed as those named files don’t exist in the game. I did NOT haphazardly just throw all this together and hope for the best. I’ve also edited or completely remade about 2000 textures. It was put together from: Cinematic mod, HD overhaul, vanilla re-mastered 3.1, Munabcho INC and various others that I’ve lost track where I got them from. Tightened up the Nova patches and minor adjustment to the elite. Punched up the colors on the regular grunt and shotgunner. Lots of updates.Ĭrane was updated and an assorment of other items. Thanks to Slip_Union for pointing out some issues. I don’t foresee any problems but If you see one, post a picture and the map name in the comments. Unfortunately there are so many updates, it has not been fully play tested. Thanks again to Slip_Union with help on this major update. Again, not fully playtested but should be fine. Fixed the helmet on the shotgunner, now sure how that happened. Updates: The eyes on the combine go dark after death like the metro cops. Thanks again to Slip_Union with direction for the improved ammo crates. Lots of updates including touch ups to ammo crates. Tons of updates with a few for lost coast. I'm going to normal eyes on the metro cop. Minimal playtesting so there may be issues. See Barney and check one out.Īirboat, Buggy, Apc, Helicopter, Combine wall-the wall that looks like teeth and eats things,Thumpers and APC tank are among notible changes. Notable changes, combine display screens. Remade them from scratch back to vanilla style. But this will be relatively slow and I don't see any updates for a while. I'll be working on going through the pack one texture at a time and try to bring it back to vanilla (HD). I've been modding HL2 for over two years straight and playing nothing else. I have decided to move on from this project for now.
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